JigCube
JigCube - absolutely brand new puzzle game about SURREALISM and THE FATE OF THE CUBE
Use tetraminos, your cursor and your MIND to beat all levels. Collect coins to unlock secret levels and secrets and secrets and secrets and secrets and secrets...
How 2 play it?
The controls are made to be easy. Use mouse to put tetraminos. Roll the mouse wheel to rotate the cursor. Also use cursor to interact with the objects.
Keyboard numbers
E - switch tetraminos
4 - mouse tool (to drag platforms, shoot from cannon etc.)
Time controls
Space - control time
FAQ
(developin')
Features
1. Relaxing surrealistic atmosphere with wonderful OST made by the devs will FORCE you to r̼̲͔̹̝̍́ͅë̲̥͉̭̠̱̹̌̋͆l̻͉̼̯͚͎̍̅͊͛a̾̈ͨͣͮ̆ͭ҉̙x̴̩̲̍̽̾ͧͅ.
2. Good level design, that makes you THINKING on the SOLUTION
3. Auto-saving system cares about your neural nerves
4. T͙͈r̞͔̰͍̱a̢̙̩͍͔v̦̲̩͟e̫̼l͕l͕i̗̳̪͜n̼̜͢g͇ ̼̳b̧͓̫et̜̲w̨͓̼͎̼e͙̯͎e̟͓̭n ̬̰̘͔̘d̰͚i̤̝m̳͖̰̼e̝̩̩̥n̻̩͟s͢i̬̱o̞̮̪ͅn̠̱̫̰̤s͍͎͢,̺ ̬̠̣͔di̗̱͍̤͟st̖̲̹o̭̬r̨̘͈͔t̹̥̫͜i̞o͎̯͍͇ṋ ̩̖̖e͓v̻e͚̬͚̫n̮̰̬t̢ṣ̯, ̯̻͓͕s̫ͅo͕͓̭̦m͙ȩ̺ ̬̝͜█████ ͉͈̦͜a̜͈n͈͔̗̹d͙ ̻̮o̼̣t̡͔h̭̜e͙r̦ AESTHETICS make this game UNIQUE (included never)
5. Made with love :p
Status | In development |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 4.0 out of 5 stars (1 total ratings) |
Author | Kat Purpy |
Genre | Puzzle |
Made with | FL Studio, Unity, Audacity, GIMP |
Tags | 2D, aesthetics, dimensional, Experimental, Pixel Art, Point & Click, Retro, Surreal |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Color-blind friendly, High-contrast |
Links | Twitter/X, Patreon |
Download
Click download now to get access to the following files:
Development log
- VERY HOT FIXDec 21, 2019
- HOTFIXDec 15, 2019
- NEW UPDATEDec 13, 2019
- mew upd8Sep 02, 2019
- Added WebGL build to the game!Aug 31, 2019
- patch.Aug 28, 2019
- new upd8Aug 25, 2019
- NeW uPdAtEAug 24, 2019
Comments
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A very beautiful game with hypnotic music and magical effects that relax you during the gameplay. This is the type of games that show video games as art, as something lofty and pacifying, from which you get aesthetic pleasure.
I even wanted to pay the creator for this masterpiece. And I did it. This game deserves more. <span class="JLqJ4b ChMk0b" data-language-for-alternatives="en" data-language-to-translate-into="auto" data-phrase-index="5" <this="" game="" deserves="" more.<="" span="">People should appreciate real art, not just any casual junk.</span>
[Invaluable/100]The soundtrack is something that makes a game feel more alive, but this soundtrack gives the vibes of the game, it makes you feel like you're in there, moving platforms and placing tetraminos to make a smol box move to its portal home thing (if you're in full-screen with headphones at full volume that is). The tutorial could've explained how to play better, but thanks to an individual named "Kat_Purpy," I can safely say that the game is pretty easy once you get to know the basics.
[85/100]
Its cool how some random guy that has only a few years of practise with making games made a game that is graphically and gameplay(ly?) better than some AAA games.